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Everginium ore and renewable crop ingredients

Keep some of each plant for cultivation. A renewable supply avoids repeating an expedition for every production batch.

Everginium ore​

PropertyBuildUp setting
LocationNew Mining Dimension chunks
HeightY −48 to 96
FrequencyOne-in-six chance of a generation attempt per chunk
Vein sizeUp to eight blocks per attempt
ToolDiamond pickaxe or better
Normal dropRaw Everginium
FortuneIncreases raw drops
Silk TouchPreserves the ore block

Attempts are not guaranteed eight-block deposits. Features and replaceable terrain affect results. Old chunks do not gain the new ore. Stone and deepslate variants enter the same chain. Break Silk-Touched ore normally when you need raw material. Raw Everginium goes directly to assembly; there is no simple furnace shortcut to finished ingots.

Find the three crops​

IngredientSearch areaPlanting material
Coffee BeansJungle biomesCoffee Beans
Rooibos LeafSavanna biomesRooibos Leaves
Yerba Mate LeafMountain biomesYerba Mate Leaves

HerbalBrews uses biome tags, so a displayed biome name alone is not a guarantee. Harvest beans/leaves. Shears or Silk Touch may preserve a decorative wild-plant block instead; that block is not the binder ingredient. Plant the corresponding crop and harvest it when mature.

TDPlanter supply​

  1. Reserve planting material rather than using your entire first harvest.
  2. Put each crop on suitable soil in a compatible powered Planter.
  3. Confirm crop recognition and the expected beans or leaves.
  4. Buffer the output before the Create Mixer.
  5. Grow all three in parallel; surplus coffee cannot replace rooibos or mate.

One of each ingredient makes the four binder needed for a complete batch. Expand whichever crop repeatedly runs short. Prepare Sturdy Sheets, Create rotation and heat, while building acid and pedestal-ingredient supplies in parallel.

Next: Production · Overview