Everginium ore and renewable crop ingredients
Keep some of each plant for cultivation. A renewable supply avoids repeating an expedition for every production batch.
Everginium ore
| Property | BuildUp setting |
|---|---|
| Location | New Mining Dimension chunks |
| Height | Y −48 to 96 |
| Frequency | One-in-six chance of a generation attempt per chunk |
| Vein size | Up to eight blocks per attempt |
| Tool | Diamond pickaxe or better |
| Normal drop | Raw Everginium |
| Fortune | Increases raw drops |
| Silk Touch | Preserves the ore block |
Attempts are not guaranteed eight-block deposits. Features and replaceable terrain affect results. Old chunks do not gain the new ore. Stone and deepslate variants enter the same chain. Break Silk-Touched ore normally when you need raw material. Raw Everginium goes directly to assembly; there is no simple furnace shortcut to finished ingots.
Find the three crops
| Ingredient | Search area | Planting material |
|---|---|---|
| Coffee Beans | Jungle biomes | Coffee Beans |
| Rooibos Leaf | Savanna biomes | Rooibos Leaves |
| Yerba Mate Leaf | Mountain biomes | Yerba Mate Leaves |
HerbalBrews uses biome tags, so a displayed biome name alone is not a guarantee. Harvest beans/leaves. Shears or Silk Touch may preserve a decorative wild-plant block instead; that block is not the binder ingredient. Plant the corresponding crop and harvest it when mature.
TDPlanter supply
- Reserve planting material rather than using your entire first harvest.
- Put each crop on suitable soil in a compatible powered Planter.
- Confirm crop recognition and the expected beans or leaves.
- Buffer the output before the Create Mixer.
- Grow all three in parallel; surplus coffee cannot replace rooibos or mate.
One of each ingredient makes the four binder needed for a complete batch. Expand whichever crop repeatedly runs short. Prepare Sturdy Sheets, Create rotation and heat, while building acid and pedestal-ingredient supplies in parallel.
Next: Production · Overview