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TDCreate Changelog

Mit BuildUp ausgelieferte Version: 1.20.0

1.20.0 · 1.19.0 · 1.18.0 · 1.17.0 · 1.16.0 · 1.15.0 · 1.14.0 · 1.13.0 · 1.12.0 · 1.11.0 · 1.10.0 · 1.9.0 · 1.8.0 · 1.7.0 · 1.6.6 · 1.6.5 · 1.6.4 · 1.6.3 · 1.6.2 · 1.6.1 · 1.6.0 · 1.5.0 · 1.4.2 · 1.4.1 · 1.4.0 · 1.3.0 · 1.2.0 · 1.1.7 · 1.1.6 · 1.1.5 · 1.1.4 · 1.1.3 · 1.1.2 · 1.1.1 · 1.1.0 · 1.0.7 · 1.0.6 · 1.0.5 · 1.0.4 · 1.0.3 · 1.0.2 · 1.0.1 · 1.0.0

1.20.0​

  • Reuse one empty chunk per schematic level instead of building a new empty LevelChunk for every chunk lookup. Schematicannon printer initialization no longer stalls the server for seconds when it transforms many Copycat blocks, because each block entity change and neighbour check previously constructed and initialized a full empty chunk. The shared empty chunk stays inert: every block, block entity and save mutation remains a no-op, and separate schematic levels never share chunks.

1.19.0​

  • Resolve Farm & Charm silo controllers and capacity through the native API on every operation instead of repeating reflective method discovery. Native silo size queries avoid allocating face-slot arrays; controller replacement, resizing, sided insertion rules and simulated extraction remain live. Foreign silo implementations retain cached reflective lookup and their original slot mapping.

1.18.0​

  • Reuse encoded native Create tank contents while fluid, amount and registry lookup remain unchanged. Tank animation data is still written on every update, returned NBT is independent, and fluids with custom components or custom tank implementations retain their original encoding path.

1.17.0​

  • Reuse fully rejected simulated Chute insertions as well as real rejected offers. This covers the natural tick flow of a blocked Chute, which can otherwise repeat simulation without ever attempting a real insertion. Changes to contents, permissions, stack components or target identity wake the next attempt immediately; accepted and partial simulations stay live and never consume items.
  • Keep diagonal output checks active for slanted Chutes when the downward inventory remains unchanged and full. Direct changes inside native vault inventories continue to wake output even when Create's outer inventory version has not changed.

1.16.0​

  • Skip repeated rejected downward Chute insertions into supported native inventories while the offered stack, target tree, content revisions and live boundary permissions remain unchanged. Native inventory mutations, reloads, resizing and capability replacement wake insertion immediately; simulations, callbacks that change the target, shared external lists and unknown inventories keep their normal behavior.

1.15.0​

  • Fix local builds with Farm & Charm 1.2.0 by resolving the separately installed Foundation NeoForge library instead of requiring an embedded copy. Align the NeoForge minimum with these dependencies at 21.1.256.

1.14.0​

  • Allow bottom and front extraction of finished Farm & Charm silo products with ordinary Create list filters, without a linked ingredient filter. Filtered extracting Funnels on the front or bottom, and Smart Chutes below, retain the products for collection even while the wooden or copper silo is open; other finished products and unprocessed ingredients stay in storage.
  • Prevent simulated insertions into Create processing inventories from invoking recipe callbacks. Chute and pipe probes no longer perform those recipe lookups or reset processing state; successful real insertions still notify normally.
  • Reduce collisions in ElectroEnergetics circuit-node lookups with an optional internal hash strategy. Preserve node equality, index assignment, circuit order and electrical simulation rates.

1.13.0​

  • Avoid redundant Redstone Link network propagation on unchanged neighbour updates, while preserving signal changes, direct transmissions and periodic refreshes.

  • Integrate Info Display storage and fluid panels under TDCreate: display Create vault, optional Connected silo and tank contents, capacity and fill levels on waterloggable wall, floor and ceiling panels.

  • Disable thermal sources after saved-data read failures without replacing the original file or refilling depleted sources.

  • Reject thermal profiles whose finite source capacities round to zero, and refresh connected port stress after configuration reloads.

  • Require the matching valid settings menu before reopening mounted Sophisticated Storage inventories, and validate sequence-scroll packet targets and directions.

  • Close mounted backpack menus when their backing storage or nested backpack changes, and reject stale menu navigation.

  • Skip dropped-item searches for mounted backpacks without pickup-response upgrades.

1.12.0​

  • Show a Depot beneath the Slicer in JEI and EMI recipe animations instead of a Basin.

1.11.0​

  • Add a native EMI Slicer category with the same animated Create-style machine display as JEI, searchable inputs and outputs, required tools and output chances. Both viewers identify the equipped tool as a catalyst and explain tool durability.
  • Generate Slicer log-stripping recipes even without a Tree Bark provider. An equipped axe turns each supported vanilla or modded log into its stripped variant; TDPlanter Tree Bark is added when registered, with Farmer's Delight Tree Bark as a fallback.

1.10.0​

  • Consolidate all TDCreate code, assets and documentation under All Rights Reserved, as agreed with the contributing authors. Retain author credits and replace the previous separate license declarations.

1.9.0​

  • Prevent Create hose pulleys from replacing machines, cables and other blocks with block entities when filling an area with water or other fluids. Respect each block's fluid replacement hook in addition to Create's existing exclusions, protecting older Mekanism, Evolved Mekanism and TDEnderPipes builds as well. Preserve normal waterlogging, fluid filling and replacement of washable plants.

1.8.0​

  • Automatically add Slicer axe recipes for vanilla and modded logs with a registered or conventionally named stripped variant. Each log yields its stripped wood and one Tree Bark from Farmer's Delight or TDPlanter, on belts and in basins. Already stripped wood and logs without a stripped item are excluded; existing cutting recipes take precedence and generated recipes refresh on reload.
  • Preserve secondary outputs and their chances when the Slicer processes a recipe in a basin, so bark and other cutting byproducts are no longer lost.

1.7.0​

  • Integrate the Slice & Dice Slicer as tdcreate:slicer, retaining cutting on belts and basins, tool durability, rotation requirements, mechanical-arm tool access, custom cutting recipes and sequenced assembly. Farmer's Delight cutting recipes are converted when that mod is present; cooking and sprinklers are not included.

1.6.6​

  • Avoid repeating the full multiblock comparator notification fan-out when a normal Create fluid tank's comparator output has not changed. Fluid transfers, light updates, saving, and Create's existing client synchronization remain active; addon tank subclasses retain their original notifications.

1.6.5​

  • Accelerate only Schematicannon printer steps while retaining Create's normal initialization, inventory discovery, flying-block updates, checklist printing, and fuel handling. Waiting cannons continue their maintenance while retrying missing supplies at the configured interval.
  • Skip protected Schematicannon targets before consuming building materials or shot fuel, including protected blocks in the other half of a multi-block target.
  • Unpack only one Crate Delight gunpowder bag when fuel is needed and let Create consume the resulting gunpowder normally.

1.6.4​

  • Restore compilation with updated Sophisticated Core versions by adapting the mounted backpack menu to the public linked-storage group API.

1.6.3​

  • Prevent new Create railway connections through Nether portals in either direction. Regular player portals and railways within a dimension remain available.

1.6.2​

  • Integrate Create: Compatible Storage support for the installed pack mods: Quark chests, Farmer's Delight cabinets and baskets, Refurbished Furniture storage, Chipped barrels, Alex's Caves barrels and gingerbread doors, and Let's Do Vinery, Bakery, Brewery, Candlelight, Furniture and Beachparty storage. Mounted inventories support contraption automation, hand access, consistent names and sounds, and safe inventory restoration on disassembly. The standalone Compatible Storage addon must be removed manually.

  • Allow Waystones on assembled Create contraptions to be activated and used during travel, and resolve incoming teleports at their current position. Refuse arrival when there is no clear supported space beside the moving Waystone or the contraption is tilted. Keep existing player activations during assembly and preserve Waystone identity across contraption reloads.

  • Preserve nearby player-dropped Waystone items when repairing contraption disassembly; remove only Waystone drops created during the placement operation.

  • Preserve all fluid data components when placeable canisters transfer fluid, save and reload, are picked up or broken, or supply fuel to jetpack crafting. Existing canister items and world saves remain readable.

  • Send large scanner histories in bounded batches on login and dimension changes, retaining every scanned chunk without oversized history packets.

  • Reject random, weighted and sequence filter configuration unless the matching menu still owns the same held filter. Limit configuration lists to their screen capacities and reject unknown blocks, non-finite weights and weights outside 0–100 percent.

  • Keep Deployer filter selections stable through garbage collection and release cached filter and moving Deployer state when their owning objects are discarded. Stationary Deployer state now lives on the machine instead of accumulating globally.

  • Allow replacement Thermal Ports to reactivate saved sources after changed field settings classify the chunk as Dry, preserving the original tier and remaining capacity without refilling exhausted sources.

  • Integrate Create Better FPS 1.1.5 buffer rendering for Sodium, including Iris terrain/entity vertices, shader tangents and shadow passes. The standalone Better FPS mod can be removed; if it remains installed, TDCreate yields its buffer hooks. Unsupported consumers and vertex layouts retain the standard rendering path, and clients without Sodium keep Create's original buffer implementation.

  • Avoid temporary item copies when a blocking belt Funnel requests more items than the carried stack contains. Filters, exact-count stopping and UPTO transfers keep their existing behavior.

  • Avoid allocating a random generator for each fallback kinetic render-layer query when a standard baked model supplies explicit layers. Custom models and graphics-dependent default layers keep their original rendering path.

  • Keep the client visibility helper outside the reserved Mixin package so hidden-animation gating can load correctly on clients.

  • Skip empty belt passenger cleanup after item transport and reject insertion into full Deployer hands before creating temporary item stacks. Normal transport, filters and simulated transfers retain their existing behavior.

  • Reuse Entity Culling visibility to avoid hidden press, mixer and stationary Deployer animation updates with Flywheel's indirect backend. Machine ticks, moving contraptions and Ponder stay active. The optimization automatically yields to standalone Nowheel or IceCream.

  • Avoid repeated chest-type checks when automation reads the main mounted Sophisticated Storage inventory; linked inventory and upgrade changes still resolve through the existing live handler.

1.6.1​

  • Restore compilation with Farm & Charm 1.1.27 by using its embedded Foundation library on the compile classpath and updating the Cooking Pot test recipes for its current API.

1.6.0​

  • Integrate Create: Gas Canisters, including portable fluid canisters, placeable oil canisters, regular and diesel jetpacks, fuel-preserving crafting, mode controls, fuel HUD, particles, and player models. Content, recipes, components, tags, and network messages use the TDCreate namespace.
  • Integrate Create: Liquid Fuel: Create Blaze Burners accept piped liquid fuels, retain their fuel tank when saved, and support configurable normal and superheated fuels through data/tdcreate/data_maps/fluid/liquid_fuel.json and legacy compat definitions.
  • Include the original canister and jetpack models and textures, with English and German translations. The standalone Gas Canisters and Liquid Fuel addons are incompatible with this integrated build and must be removed manually before testing.
  • Prevent filled oil canisters from duplicating fluids through stacking, retain containers and unaccepted fluid when filling Blaze Burners, and preserve flight permissions granted by other mods when a jetpack is inactive. Jetpack movement runs safely on dedicated servers; hover ascent follows the jump input on both sides. Liquid fuel burns consistently across Create's early tick returns and drives its normal and superheated fuel states.

1.5.0​

  • Update the integrated Sophisticated Backpacks Create support to upstream 0.2.2 (c3478cc): linked mounted backpacks send settings-only updates and avoid redundant full inventory snapshots, reducing synchronization traffic while keeping inventory and settings menus up to date. The optional integration now requires Sophisticated Backpacks 3.26.8.
  • Update the integrated Sophisticated Storage Create support to upstream 0.1.22 (85168cd): linked storage can move on contraptions, be linked with the Ender Linker, and retain its shared inventory and endpoint when disassembled. Mounted inventory and settings menus synchronize linked contents and close when their endpoint changes.
  • Correct tier upgrades and render refreshes for mounted double chests. Linked mounted storage rejects packing tape and detaches lost endpoints when its contraption is destroyed.
  • Require Sophisticated Core 1.5.6 and Sophisticated Storage 1.6.2 for the optional storage integration.

1.4.2​

  • Remove the Create: CC Better Recipes integration, including its three materials, recipes, and assets. TDCreate no longer overrides CC: Tweaked recipes or blocks the standalone CC Better Recipes addon.

1.4.1​

  • Restore the Thermal Scanner, Thermal Port, Electric Burner, Thermal Fluid bucket, and Empty Sac in EMI's creative-based item index by adding them to the appropriate creative tabs.

1.4.0​

  • Integrate Create: CC Better Recipes: three materials and 20 ComputerCraft recipe replacements using Create materials. All 23 recipes load only with CC: Tweaked; upgrade recipes preserve data components.
  • Prevent the separate CC Better Recipes addon from loading alongside this integration.

1.3.0​

  • Integrate Fast SchematicCannon acceleration, protected-block handling, and optional Crate Delight gunpowder-bag fuel. Its settings now live in the global config/tdcreate-server.toml file.
  • Add random, weighted-random, and sequence filters for Create Deployers and Rollers, including their configuration screens and JEI ingredient dragging.
  • Allow Waystones to move with Create contraptions and restore their identity and settings after disassembly. Teleportation remains unavailable while a Waystone is moving, matching the integrated addon.
  • Add Sophisticated Storage and Backpacks support on Create contraptions, including mounted inventory menus, upgrades, settings, schematic handling, and recipe-viewer integration.
  • Add all 595 Create: Chipped block variants, their original textures, pillar orientation, drops, and Chipped workbench recipes.
  • Register all integrated content under tdcreate, with matching English and German translation keys. Original addon IDs are not retained or automatically migrated. The six separate addon JARs are incompatible with this private-pack build; their base mods remain optional dependencies.

1.2.0​

  • Use TDLibrary's shared build dependency discovery, retaining explicit failures for missing or ambiguous installed mod JARs. TDLibrary source is required for builds, but its mod JAR remains unnecessary at runtime for TDCreate.

1.1.7​

  • Fix players standing on descending belt escalators stopping at segment boundaries. Passenger tracking now follows the supporting segment of the same belt while keeping the smoother collision surface introduced in 1.1.6.

1.1.6​

  • Smooth the collision surface for players riding descending Create belts, reducing stair-step movement on belt escalators at low speeds. Ascending belts, sneaking players, and item transport keep their existing behavior.
  • Resolve installed build dependencies independently of their versioned filenames, with a clear error if a required mod JAR is missing or ambiguous.

1.1.5​

  • Fix unrelated adjacent Stock Bridges disabling a Packager's redstone operation. A bridge now acts as its stock link only when the Packager's inventory side faces it; ordinary Stock Links remain supported.
  • Fix Stock Bridge inserting crafted items during capacity simulation instead of actual delivery. Capacity checks now leave the output buffer unchanged, and actual deliveries insert the accepted items.
  • Fix Stock Bridge choosing an unrelated adjacent Packager for outgoing orders. Only Packagers whose inventory side faces the bridge can now supply ME items to Create requests.
  • Fix passive Cooking Pot input stopping at the first ingredient slot when no configured machine filter is attached. Automation can now fill the other available slots while respecting the insertion side.
  • Fix missing or stale scanner ground overlays in large surveyed areas by rebuilding the oldest pending chunks first, within the existing limit of two chunks per frame.

1.1.4​

  • Add the missing blockstate and model for the Thermal Fluid block, removing the missing-model warnings from the game log.

1.1.3​

  • Support Flywheel instanced rendering: the Electric Burner and Thermal Port shafts are now drawn by Flywheel when its backend is active. The Electric Burner shaft no longer disappears with Flywheel enabled.

1.1.2​

  • Remove the DnDesires Omni Speed Controller chunk-load protection and let Create handle kinetic conflicts normally.
  • Let EMI drag items onto the input slots of the Let's Do filter, as JEI already could.
  • Enable the JEI and EMI + recipe transfer button in the Let's Do filter: it writes the recipe's ingredients and its container (jar, bowl, wine bottle, flask) into the matching filter slots. Fuel, water, heating, and juice slots keep their settings. Recipes of another machine show why they cannot be transferred. Meadow workstations are not covered yet.

1.1.1​

  • Move the integrated Let's Do filter item, recipes, data components, menus, and assets into the TDCreate namespace.
  • Let a side Funnel extract empty buckets left in Cooking Pot input slots even when no special ingredient filter is attached.

1.1.0​

  • Combine Create: Let's Do Automation with Let's Do Create Filter in TDCreate, including the filter item, supported workstations, recipes, tutorial, and assets.
  • Keep passive Farm & Charm automation when no configured filter is attached, and use slot routing when a configured filter is attached.
  • Let a side Funnel with a Create List Filter take finished food and returned containers such as empty buckets from a Cooking Pot on a Stove, while the ingredient filter routes input.

1.0.7​

  • Open the surveyed-chunk map on its oil layer when sneaking and right-clicking with the Diesel Generators Oil Scanner.
  • Give saved DnDesires Omni Speed Controllers a 40-tick chunk-load grace period before Create validates genuine kinetic conflicts.

1.0.6​

  • Add a surveyed-chunk map to the Thermal Scanner, opened by sneaking and right-clicking, with a chunk grid per scan layer, zoom, panning, and grade tooltips.
  • Draw the map on the terrain of every chunk the client has loaded, with an arrow marking where the player stands and looks.
  • Spread the ground overlay's floor rebuilds over several frames instead of rebuilding every revealed chunk in view on the same tick.
  • Send the stored grade instead of a resolved colour with scanned chunks, so the client colours both the ground overlay and the map itself. Clients older than this version can no longer read the packet.
  • Add a Ponder scene for the Thermal Scanner.
  • Add advancements for the Thermal Scanner, Thermal Port, Thermal Fluid, Electric Burner, and the complete thermal chain.
  • Add description pages for JEI and EMI covering the Thermal Port, Thermal Scanner, Electric Burner, and Thermal Fluid.
  • Name the oil grades of the Diesel Generators oil scanner, which previously had colours only.

1.0.5​

  • Mark the chunks scanned by the Create Diesel Generators oil scanner with the same ground overlay the Thermal Scanner uses, bucketed into the grades its own action bar reports.
  • Keep thermal and oil scans in independent layers, each revealed only while its own scanner is held.
  • Fill the Thermal Scanner icon with a progress bar while a survey runs.
  • Fix the Thermal Fluid Bucket being rejected by fluid tanks, which only accepted items with an explicitly registered fluid handler.

1.0.4​

  • Match the Diesel Generators burner presentation with its two valve gauge dials, a complete Create shaft, and flame/smoke particles instead of an added valve wheel and a Vanilla fire model.

1.0.3​

  • Add the Electric Burner with a receive-only Forge Energy buffer, rotational valve control, analog redstone dimming, comparator output, translated Goggle information, and a Ponder scene.
  • Expose Create basin heat levels up to Seething, with configurable energy capacity, receive limit, consumption, and heat multiplier in the root configuration.

1.0.2​

  • Show placement failure messages when a Thermal Port has an invalid foundation or its chunk has reached the configured port limit.

1.0.1​

  • Fix the Thermal Port Ponder scene by supplying its base plate and demonstration blocks in the scene structure.

1.0.0​

  • Add deterministic geothermal fields, Thermal Ports, a Thermal Scanner, and Thermal Fluid integration for Create Diesel Generators.

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