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TDAE2Additions Changelog

Mit BuildUp ausgelieferte Version: 1.20.0

1.20.0 · 1.19.0 · 1.18.0 · 1.17.0 · 1.16.0 · 1.15.0 · 1.14.0 · 1.13.1 · 1.13.0 · 1.12.3 · 1.12.2 · 1.12.1 · 1.12.0 · 1.11.1 · 1.11.0 · 1.10.2 · 1.10.1 · 1.10.0 · 1.9.2 · 1.9.1 · 1.9.0 · 1.8.1 · 1.8.0 · 1.7.0 · 1.6.1 · 1.6.0 · 1.5.0 · 1.4.0 · 1.3.1 · 1.3.0 · 1.2.12 · 1.2.11 · 1.2.10 · 1.2.9 · 1.2.8 · 1.2.7 · 1.2.5 · 1.2.4 · 1.2.3 · 1.2.2 · 1.2.1 · 1.2.0 · 1.1.0 · 1.0.1 · 1.0.0

1.20.0​

  • Bundle the 311 AE2 quality-of-life crafting recipes previously provided by BuildUp through KubeJS, preserving their recipe IDs and ingredients.

1.19.0​

  • Include BuildUp Reaction Chamber recipes for Tuff and Netherrack, with optional dependency conditions. These recipes also work through Neo ECO AE's TDAE2Additions workstation card.

1.18.0​

  • Bound Extended Crafting pattern quantities before ingredient matching and reject arithmetic overflow. Match output components exactly so providers cannot accept a pattern for an item they do not produce.
  • Keep Extended Crafting provider inventories, pending outputs, paid crafting progress and recovery data in the dropped block item during mining and wrench dismantling, without separate duplicate inventory drops.
  • Prevent overflow in Flux Crafter progress and progress-bar calculations for large recipes.
  • Refuse filling stacked glass bottles through the item fluid capability to prevent loss of the remaining bottles.
  • Preserve malformed Matter Condenser selections, reject item and fluid input while locked, and retain recovery data and stored power in the dismantled item. A valid explicit selection clears the lock.
  • Limit Schematicannon crafting calculations through the shared admission gate while retaining waiting bulk requests. Discard pending calculations after schematic, grid or host changes and when stopping; preserve restored crafting links when first identifying the schematic after a reload.
  • Consolidate Extended Crafting ingredient matching, remove inactive build overrides and empty event handlers, and stop saving zero-valued growth conflict entries after regular edits.

1.17.0​

  • Index reverse crafting recipes during MEGA Cells bulk compression initialization to avoid repeatedly scanning all candidates at server startup and datapack reload. Preserve its override, blacklist and compression-chain behavior.

1.16.0​

  • Restore missing Requester translations in English, German and Ukrainian, including locked slots, amount and batch fields, controls and status tooltips.

1.15.0​

  • Consolidate the mod and its integrated code and assets under All Rights Reserved, as agreed by the project owner with the respective authors. Retain author credits and source provenance.

  • Allow linked Construction Sticks to draw materials across dimensions when their linked Wireless Access Point has a Dimension Card. The access point must remain active and loaded, and extraction permissions still apply. Infinity Cards retain unlimited range within the same dimension.

1.14.0​

  • Remove the duplicate Crafting Time, Crafting Tree, processing alternatives, terminal sorting, Network Card/P2P management, Stock Export Bus and Advanced IO Bus implementations and their obsolete resources. AE2 Reforged owns these features.
  • Use Reforged directly for Requester time estimates and network configuration access checks. Preserve aliases for saved addon bus IDs and retain the standalone Import/Export Bus.

1.13.1​

  • Use the standard .bak extension for the common configuration backup and preserve existing backups.

1.13.0​

  • Return chemical storage, chemical P2P, QIO and chemical recipe-viewer integration to standalone Applied Mekanistics. Remove the bundled implementation and allow the original addon to load alongside TDAE2Additions.
  • Resolve the former chemical cell, portable-cell, housing and P2P item IDs to AppMek through registry aliases, retaining saved item components. Detect the actual AppMek mod for Crafting Time integration.
  • Keep chemical recipe transfers in the integrated JEI support through standalone AppMek's public chemical key API.

1.12.3​

  • Restore saved Stock Export Bus and Advanced IO Bus parts after their move to AE2 Reforged by resolving their former TDAE2Additions item IDs to the native AE2 parts.

1.12.2​

  • Fix missing Stock Export Bus and Advanced IO Bus guide icons, item links, recipes and guide scenes after their move to AE2 Reforged. Resolve transferred items, menus and processing-alternative components from the AE2 namespace.

1.12.1​

  • Consolidate addon settings into tdae2additions-common.toml, tdae2additions-client.toml and tdae2additions-server.toml. Import existing Requester, condenser and growth settings into the common file while preserving the original files. Stop registering empty module configs. Crafting Tree, Crafting Time and sorting settings remain managed by AE2 Reforged.

1.12.0​

  • Remove an unused Photoshop source file from the packaged AE2 textures, preventing an invalid resource path error during resource reloads.

1.11.1​

  • Remove the obsolete addon pattern-diagnostic fallback and its resources. AE2 Reforged continues to provide the terminal with its existing saved ID.

  • Remove the Slotted Pattern Provider, including slot routing, output extraction, recipes and assets. Existing blocks and items of this type are no longer supported.

  • Add native AE2 guide access to the Multi-Level Emitter, with a short expression tooltip and detailed English, German and Ukrainian instructions covering grouped conditions, examples and upgrades.

  • Match both dense quantum cables to the existing amplified cable pixel art and color gradients, with an orange-to-gold 512-channel tier and a green-to-turquoise 1024-channel tier. Adapt the texture layout to dense cable connections and inventory models while preserving color-neutral connections. Correct the first tier to 512 channels and its English, German and Ukrainian descriptions.

  • Use AE2's native threshold editor and buttons in the Multi-Level Emitter, with nine selectable rules and visible filter and player inventory slots in a compact layout.

1.11.0​

  • Delegate diagnostics, processing alternatives, Crafting Tree/Time, sorting, Network Card, Stock Export Bus and Advanced IO Bus to AE2 Reforged 19.15.0. Preserve saved IDs and prevent duplicate registrations, mixins and locator packets.

  • Require AE2 Reforged 19.15.0 and use its native EMI crafting-display transfer, retaining crafting patterns for displays without a backing server recipe.

  • Connect crafting-time displays directly to the integrated Crafting Tree and Requester screens, preserving time estimates, colors, details and reset actions while removing redundant and unsupported mixin hooks.

  • Skip named Requester group headers when collecting time estimates, so they cannot interrupt the visible request rows.

1.10.2​

  • Fix a startup crash when integrated addons register their creative tabs by giving Applied Mekanistics and Applied Extended Crafting distinct tab identifiers.

1.10.1​

  • Correct the merged dependency metadata test and include provenance notices for the four integrated addons in the packaged JAR.
  • Remove the standalone world conversion tool and its tests. Update documentation and bundled notices to make clear that world conversion must be verified separately.

1.10.0​

  • Check actual Schematicannon material extraction and preserve partial withdrawals across saves and dismantling. Persist material, gunpowder and bulk crafting links so running jobs can deliver after a reload; retain unsupported saved crafting data and suspend processing for recovery.
  • Retry Schematicannon crafting plans when a CPU becomes available without repeating the calculation. Finish an existing bulk preparation when its option is disabled, and cancel its calculations and jobs when the cannon is stopped.
  • Fix chemical P2P distribution remainders so available outputs accept the full offered amount.
  • Integrate Applied Mekanistics: chemical storage and portable cells, chemical P2P tunnels, import/export and storage adapters, QIO access, and recipe-viewer support. Preserve the appmek:chemical storage-key identifier for existing chemical contents.
  • Integrate all seven Applied Extended Crafting assembly stations: four table tiers, Ender crafting, Flux crafting and combination crafting. Preserve malformed saved buffers and processing counters for recovery and suspend affected stations.
  • Integrate Growth Accelerator Tiers, including crank-powered, boosted and directional accelerators, the directional modifier, saved chunk attachments, commands, Jade tooltips and optional budding-block integrations. Preserve unknown position records in saved attachments.
  • Integrate Schematic Energistics with block and panel interfaces, the cannon terminal, material lists, gunpowder requests and automatic crafting. Validate remote interface navigation and configuration against the current server menu, grid and BUILD permission.
  • Keep Mekanism, Extended Crafting and Create integrations optional, condition their recipes on the corresponding base mod, and reject simultaneous loading of the four standalone addons. Add matching English, German and Ukrainian messages.
  • Integrate Applied Construction Sticks for Construction Sticks 1.5.0 or newer. Link sticks in a Wireless Access Point, use network blocks within its active wireless range with EXTRACT permission, and show blue network placement previews while retaining the native undo preview.
  • Persist Reaction Chamber tank changes and paid reaction progress across saves and chunk reloads. Revalidate cached recipes after datapack reloads and resume progress only for unchanged recipe definitions. Keep automation input/output restrictions for unsided item access, and preserve unsupported output-side or progress data without running the affected operation.
  • Allow storage and crafting menus to use their own network permissions without requiring BUILD. Keep construction and configuration protected, recheck permissions on open menus and client actions, and allow ordinary terminal clicks without granting wrench or memory-card access.
  • Keep large stock targets and measured amounts intact in the Advanced IO Bus and Stock Export Bus. Share the Advanced IO Bus import budget between stock regulation and its remaining import pass.
  • Enforce the Reaction Chamber output tank capacity even when it is empty. Charge the recipe's full energy cost at every speed, including partial-power steps and speed changes, and show input items when the input fluid tank is empty.
  • Avoid accelerating idle Stock Export Buses for unsuccessful or already-running crafting requests. Reuse the target stock check for the crafting fallback while retaining export throughput, live target checks and AE2 job tracking.
  • Add a Multi-Level Emitter with nine thresholds, AND/OR expressions, parentheses and native fuzzy/crafting upgrades.
  • Add a Slotted Pattern Provider with exact item routes, optional output extraction and persistent buffers. Respect machine insertion rules and reject route changes while dispatch or return buffers are occupied.
  • Add explicit exact-component ingredient alternatives to encoded processing patterns. Support mixed substitute inputs and require clearing alternatives before changing the underlying recipe.
  • Show when a crafting batch is waiting for its inputs, separately from blocked provider insertion.

1.9.2​

  • Translate the Wireless ME Filter Terminal hotkey in English, German and Ukrainian instead of showing its translation key in the controls menu.

1.9.1​

  • Stop showing active Requester status bars, time estimates and block animation without an active ME connection. Hide time estimates for disabled requests.
  • Persist ME Requester enable/disable toggles during crafting calculations, running jobs and buffered exports. Disabling prevents further requests and cancels obsolete calculations while existing jobs finish and buffered items return to the network. Keep item and amount edits locked during active work and retain server-side access and recovery checks.

1.9.0​

  • Add Dense Quantum ME Cable with 256 channels and Reinforced Dense Quantum ME Cable with 1024 channels in AE2's default channel mode. Craft the first tier from Dense Smart Cable and Quantum Alloy ingots, then reinforce it with more Quantum Alloy. Both retain dense cable connections, collision shapes and smart channel indicators, with distinct metal and purple quantum textures.

1.8.1​

  • Show pickup filters above placement filters in one Combined ME Plane window. Remove page tabs that overlapped the upgrade slots, expose placement and priority controls directly, and keep all capacity-expanded filters accessible with independent scrolling.

1.8.0​

  • Add a Combined ME Plane with ExtendedAE's Smart Annihilation Plane drop filters and Active Formation Plane placement behavior. Configure pickup and placement in separate pages of the original ExtendedAE filter UI, with capacity, fuzzy, inverter, speed, redstone and crafting upgrades.
  • Accept all enchantments supported by either source plane and retain their complete data when placing, saving and dismantling the combined plane. Bundle ExtendedAE's Smart Annihilation Plane model, textures and model loader locally; the combined plane works without ExtendedAE installed.
  • Preserve extracted placement materials if placement fails and the network cannot accept the remainder, including world saves and dismantling.

1.7.0​

  • Add a Wireless ME Filter Terminal using AE2 Reforged's existing filter view and amount editor. Register it with AE2WTLib so it can be combined with other wireless terminals in a Universal Terminal and selected through its terminal picker and hotkeys.
  • Require AE2 Reforged 19.11.0 and AE2WTLib 19.5.1 or newer. Retain server-side filter, target and permission checks and reject edits after wireless connection or battery loss. The Requester remains a local block.

1.6.1​

  • Resolve read-only AE2 compile dependencies under the new AE2 Reforged filename, independently of its version. Reject missing or multiple matches and exclude addons, other loaders and development artifacts.

1.6.0​

  • Require TDLibrary 0.5.0 and participate in fair shared adoption without allowing inactive ready consumers to block analyses.
  • Cooperatively cancel obsolete server network evaluation/compression and crafting-tree recipe preparation, retaining running capacity until completion. Keep domain target, world and permission checks at adoption and the separate client lifecycle.

1.5.0​

  • Require TDLibrary 0.4.0 and share its bounded server CPU workers and result budget for diagnostics and crafting-tree recipe preparation. Reuse the same technical scheduler for client layouts under an independent client-world lifecycle. Keep AE2 crafting submissions and existing notifications unchanged.

  • Capture network diagnostics on the server and prepare graphs and compressed updates on bounded analysis workers. Discard superseded updates and results after target, permission or world changes.

  • Separate pattern capture and recipe-dependent decoding from detached diagnostic evaluation; keep extraction and all inventory changes on the server.

  • Prepare crafting-tree recipe amounts on server analysis workers and build independent tree layouts on a bounded client worker instead of the shared Java pool.

  • Limit Requester submissions to AE2's crafting workers and cancel obsolete plans before they can start a job. Preserve stock bus transfers and live inventory simulation on the server.

1.4.0​

  • Integrate AE2 JEI Integration: AE2 machine recipe categories, terminal recipe transfer, ghost ingredients, facade recipes and terminal search synchronization.
  • Transfer Sophisticated Storage and Backpacks crafting displays into crafting patterns, preserving the displayed ingredient components. Keep the normal automatic mode selection for other recipes.
  • Encode EMI/TMRV crafting displays without a backing server recipe as crafting patterns instead of falling back to Processing.

1.3.1​

  • Restore all 14 remaining Reaction Chamber recipes from AdvancedAE 1.6.12: both Fluix Crystal recipes, Certus Quartz multiplication, the three budding quartz stages, Singularities, ExtendedAE's Entro Crystals and Ingots, Applied Flux's Redstone Crystals and Charged Redstone, and MEGA Cells' Sky Steel, Sky Bronze and Sky Osmium. Preserve their original ingredients, quantities, fluids, energy costs and optional-mod conditions.

1.3.0​

  • Reuse TDLibrary's build helper for exact-one installed dependency discovery and target NeoForge 21.1.250 or newer. Keep installed dependencies read-only and preserve the existing AE2/Crafting Time notification system without a runtime TDLibrary dependency.

1.2.12​

  • Restore AdvancedAE's missing Reaction Chamber charging recipe: 64 Certus Quartz Crystals and 1000 mB of water produce 64 Charged Certus Quartz Crystals for 1,300,000 FE.

1.2.11​

  • Restore Crafting Time profiling for Neo ECO AE 21.3.1 after its CPU implementation moved out of the legacy API package. Observe accepted lifecycle dispatches and shared output accounting, while retaining adapters for older releases.

1.2.10​

  • Resolve all local compile dependency JARs independently of their installed versions, so modpack updates no longer require filename or fork-build pin changes. Fail clearly if a dependency is missing or has multiple matching JARs.

1.2.9​

  • Reset Reaction Chamber progress when its inputs select a different recipe, and verify the complete ingredient consumption before producing an output.
  • Count repeated and overlapping Reaction Chamber ingredients against one shared inventory, including ingredients split across slots.
  • Preserve unsupported or malformed Crafting Time history for recovery and disable history writes instead of replacing rejected records or unreadable files with empty data.
  • Limit diagnostic scans and repeated refreshes, show when a scan is incomplete, and update findings after pattern extraction without rescanning the network.
  • Translate diagnostic reasons, target names, directions and screen labels in English, German and Ukrainian on the client.

1.2.8​

  • Fix other mods' AdvancedAE Reaction Chamber recipes, such as Neo ECO AE's energized crystals, still being skipped as unknown type: advanced_ae:reaction. The integrated chamber now registers the advanced_ae:reaction recipe type and serializer itself.
  • Let Neo ECO AE's Large Integrated Working Station craft every Reaction Chamber recipe, including TDAE2Additions' own, since it recognizes them by the advanced_ae:reaction type.

1.2.7​

  • Integrate Applied Sorting 2.1.0: AE2 terminals get a sorting override button that switches between AE2's own order, internal ID order and resource location order. The choice is saved to tdae2additions-sorting-client.toml and persists across relogs and restarts. The standalone appliedsorting mod can no longer load beside TDAE2Additions.
  • Build against the installed TD AE2 fork td.5.
  • Integrate AE2 Matter Condenser Recipe 1.0.3: the Matter Condenser's output comes from tdae2additions:condenser recipes with their own power cost and optional catalysts in the storage slot. An output button and a scrollable selector replace AE2's three-way toggle, EMI lists every recipe, KubeJS gets a recipe schema, and the storage components that unlock catalyst-free recipes are configurable in tdae2additions-condenser.toml. Recipes written for the standalone mod keep loading, and the standalone ae2mcr mod can no longer load beside TDAE2Additions.
  • Add condenser recipes for all 16 AE2 paint balls, unlocked by the matching dye, and all 16 lumen paint balls, unlocked by the matching paint ball.
  • Let ExtendedAE's ME Void Cell condense into any condenser recipe that needs no catalyst, selected with the same output button and selector.
  • Accept ExtendedAE's full mod version in the optional dependency check so the installed 2.2.38 build can load.
  • Keep existing Matter Condensers and ME Void Cells on the output they were set to, instead of falling back to trash as the standalone mod did.

1.2.5​

  • Load other mods' Reaction Chamber recipes written for AdvancedAE, such as Neo ECO AE's energized crystals, without re-adding them by hand. Their advanced_ae:reaction type maps to the integrated chamber, and data gated on neoforge:mod_loaded advanced_ae now loads because the content is integrated.

1.2.4​

  • Fix a startup crash while registering the Quantum Infusion fluid, which also left the integrated AdvancedAE blocks unregistered.
  • Include the connected textures of the Quantum Alloy Block, which rendered as missing textures.

1.2.3​

  • Build against the installed TD AE2 fork td.3, which restores Neo ECO AE's storage listing hook.
  • Integrate the AdvancedAE 1.6.12 buses, throughput monitor, Reaction Chamber and quantum materials under TDAE2Additions IDs, with their original textures, models, recipes and guide pages. The rest of AdvancedAE is not included.
  • Add the ME Stock Export Bus, ME Import Export Bus and ME Advanced IO Bus, including middle-click stock amounts and the Advanced IO Bus regulate toggle; the bus screens now also offer AE2's fuzzy-mode button when a fuzzy card is installed.
  • Add the ME Throughput Monitor and Throughput Monitor Configurator, which show per-tick, per-second, per-minute or per-ten-minute change of the monitored stack.
  • Add the Reaction Chamber with its recipe type, fluid tanks, directional auto-export, EMI category and Quantum Infusion fluid, plus Shattered Singularity, Quantum Infused Dust, Quantum Alloy, Quantum Alloy Plate, the Quantum Processor chain and the Quantum Alloy block set.
  • Keep existing AdvancedAE blocks, items, machines and memory-card output sides in old worlds by aliasing the former advanced_ae IDs to the integrated ones.
  • Count Applied Mekanistics chemicals and any other AE2-registered stack type for stock-export amounts.
  • Validate stock amount, tank and output-side requests on the server.
  • Remove the AdvancedAE crafting-time CPU adapter and the AdvancedAE compile dependency; standalone AdvancedAE can no longer load alongside this mod.

1.2.2​

  • Fix a startup crash when loading an unrelated TDAE2Additions config before Crafting Time's config.

1.2.1​

  • Fix a startup crash when the wireless infinity card mixin targets AE2's inherited player accessor.

1.2.0​

  • Integrate AE2 Channels 1.1.4: Amplified, Advanced and Quantum ME Cable carry 64, 128 and 256 channels in the default channel mode, with the original textures, models and recipes.
  • Scale the new cable capacities with the server's AE2 channel mode, including infinite channels, instead of fixed limits.
  • Add the Channel Meter, which shows a cable or device's used and maximum channels.
  • Keep color applicators from turning the new cables into ordinary smart cables.
  • Prevent the standalone AE2 Channels mod from loading alongside the integrated cables.
  • Build against the installed TD AE2 fork build td.2.
  • Fix a startup crash where the mod failed to load because the infinity card classes shared a package with their mixins.

1.1.0​

  • Require AE2 19.2.18 or newer and build against the installed 19.2.18 API.
  • Count crafting-time completions when AE2 settles returned production, avoiding false progress for rejected returns and supporting final outputs retained for cyclic crafting in the TD fork.
  • Integrate AE2: Crafting Tree 1.1.1, including the crafting-plan tree screen, compact and missing-only views, search, screenshots, recipe-viewer links, original icon and AE2 screen layouts.
  • Bound crafting-tree plan decoding and screenshot dimensions, and keep the normal AE2 plan view available when tree data cannot be shown.
  • Allow the ExtendedAE ME Canner and other fluid-capability machines to fill glass bottles with 250 mB of water or Create honey.
  • Add the Infinity Range Booster and Dimension Card to AE2 wireless access points, including their original item textures, models and crafting recipes. The dimension card allows access across dimensions while the access point stays active and loaded; neither card loads chunks.
  • Display infinite range in the access point screen and make each card's idle power use configurable.
  • Prevent the standalone AEInfinityBooster from loading alongside the integrated cards.
  • Convert original card IDs, recipe unlocks, advancements and item statistics in offline world copies.

1.0.1​

  • Fix startup failure caused by constructing the network and tick analyser items after the item registry was frozen.
  • Show the translated Requester title in its configuration screen.

1.0.0​

  • Integrate the MIT-licensed AE2 Security Terminal 1.0.0, including its original terminal, biometric card, models, textures, recipes, permission editor and network protection.

  • Apply network security to the shared Network Card, Requester configuration and diagnostic pattern extraction; keep wireless linking on AE2's Wireless Access Point.

  • Prevent conflicting security terminals from disabling permissions, retain malformed station data for recovery, and avoid cycling security keys for newly placed terminals.

  • Include German and Ukrainian security translations and prevent loading the standalone Security Terminal alongside the integrated copy.

  • Integrate the LGPL-3.0 ME Requester 1.5.0 and Network Analyser 2.1.5 sources, retaining their original models, textures, recipes, slot interface, configuration screens, network rendering and profiling behavior.

  • Consolidate all Java packages under de.taker.ae2additions and preserve the combined custom Network Card and local-only Requester scope.

  • Require the original analyser support library Glodium and retain third-party licenses and source provenance in the JAR.

  • Upgrade prepared Requester saves without losing active links or overflow buffers; preserve unsupported data for recovery. Convert prepared analyser settings to native components while retaining their original NBT.

  • Validate requester actions, analyser options and profiler requests on the server; preserve the carried stack during recipe-viewer drag-and-drop.

  • Prevent duplicate drops from already-exported requester counters and save partially exported buffers.

  • Show Crafting Time estimates in the integrated Requester interface and clear obsolete saved P2P input selections.

  • Configure build tools, mod metadata and dependency versions centrally in gradle.properties, deriving local JAR names and runtime minimums from the same values.

  • Include the GuideME book recipe with the integrated crafting-time resources when GuideME is present.

  • Check the current pattern provider, target interaction permission and diagnosis before extracting a pattern; reject stale providers and cross-dimension mutations.

  • Reuse diagnostic findings when paging and rescan on explicit refresh.

  • Report failed P2P operations and possible partial changes; replace the destination before assigning a new source frequency during binding.

  • Complete German and Ukrainian translation key coverage and verify format placeholders against English.

  • Preserve empty Minecraft region files and accept complete chunks without sector padding during offline migration, while continuing to reject truncated data.

  • Integrate the MIT-licensed Crafting Time 1.2.9 runtime, including AE2 plan/status displays, live CPU estimates, stalls, provider locations, options, colors, sorting and optional addon integrations, without requiring its original JAR.

  • Read converted Crafting Time history and preserve it in the native destination schema; migrate world-specific server options with verified rollback.

  • Operate the Requester directly as a full block with local configuration and live status; preserve facing, vertical spin and alternate-use behavior from the source block.

  • Keep Requester terminals and wireless/WUT access outside the replacement scope, with no AE2WTLib dependency; stop migration on unsupported terminal remnants.

  • Preserve supported recipe unlocks, advancement timestamps and item statistics during migration; combine counters when both old cards become one replacement.

  • Submit the configured full batch when stock is below target, charge AE2 export power, and reconnect restored crafting links through the crafting service.

  • Convert Requester block-item state and retain only undelivered resources; already-inserted watcher counters no longer block conversion or become duplicate stock.

  • Preserve unresolved addon resource keys for recovery and retain overflow when combined delivery buffers exceed a single long counter.

  • Handle quoted P2P names, plural type filters and orphaned outputs; cycle saved card display size and clear obsolete migrated corners when changing copy mode.

  • Add a cable-mounted ME pattern diagnostic terminal that lists invalid patterns and missing processing inputs or outputs.

  • Show provider locations and connected blocks, and allow safe extraction of affected patterns.

  • Add the first ME Network Card P2P workflow with paged search, role filters, endpoint status and ME channel usage.

  • Add explicit previews for new input frequencies, output binding, unlinking and renaming; reject stale endpoint changes and check block interaction protection on the server.

  • Add manual input/output frequencies, bounded free-frequency allocation, native AE2 tunnel type conversion and controller-based ME P2P auto-configuration.

  • Preserve card search, page, role filter and input selection; retain client drafts across refreshes and provide coordinate/outline location feedback.

  • Add source and region settings copy with target previews, bounded selection, stale-target checks and per-device results, including incomplete upgrade imports.

  • Expand P2P binding to accept selected output sources, copy an output's input association and adapt target tunnel types after server-side checks.

  • Add a 40-slot local stock requester block with AE2 crafting links, buffered delivery, saved settings and recovery data; support item and fluid IDs even before they appear in the network.

  • Add an independent Go world converter that accepts one world path, backs up changed files before in-place replacement, preserves NBT numeric kinds and validates derived world conversions for the five supported addon versions.

  • Add verified rollback for interrupted or completed world conversions and inspect additional backup file formats without changing the supplied backup.

  • Convert known Better P2P card selection and preferences into native card state, preserving short and int NBT kinds and restoring its selection in the P2P screen.

  • Add P2P search tokens for input/output roles, bound state and tunnel type, with frequency groups shown together.

  • Highlight permitted loaded endpoints of a selected P2P frequency group for 60 seconds in the player's dimension, with per-endpoint server permission checks.

  • Add a confirmed action to unlink all outputs on a selected P2P frequency while retaining its input.

  • Let AE2 memory cards and the region copy workflow transfer requester slot configuration without copying active jobs or buffered resources.

  • Record completed AE2 crafting output durations in versioned world data and show sample-based duration estimates in the local requester screen.

  • Convert Crafting Time 1.2.9 saved measurements to the new world-data file with changed-file backup and verified rollback.

  • Convert 40-slot ME Requester Memory Card settings and accept them despite the renamed block; retain Advanced Memory Card exported AE2 settings for bounded copying after matching a source device.

  • Preserve Advanced Memory Card area corners as exact NBT longs; require an in-world corner confirmation to recover the dimension before copying.

  • Match the original Tick Analyser's 1–9999 second duration range.

This prepared version has not passed in-game or dedicated-server acceptance. Automated source, package and derived-data checks do not authorize changing the live pack or world. Outstanding runtime gates are listed in MIGRATION.md.

Alle TD-Mods