TDAnimals Changelog
Mit BuildUp ausgelieferte Version: 0.7.0
0.7.0 · 0.6.0 · 0.5.0 · 0.4.0 · 0.3.0 · 0.2.0 · 0.1.0
0.7.0
- Close roly-poly inventories when their chest, animal, owner, dimension or interaction range becomes invalid, and clear dropped slots to prevent stale inventory access and item loss.
- Preserve silk-leash connections while partners are unloaded or offline, including saves before the partners return.
- Keep NeoForge's cancellable mob-splitting event for every slime color.
- Preserve sea-bunny harvest and ferret digging cooldowns across saves; sea-bunny buckets retain the harvest cooldown.
- Preserve tamed dragonfly health bonuses and hiding snail defenses after loading.
- Consume panda food once per healing action and allow full-health pandas to use normal breeding and growth interactions.
- Respect disabled mob spawning, spectators, world borders and available population slots in the lush-cave spawner, and use NeoForge spawn checks.
- Reuse food-search targets with current item checks and less frequent path recalculation, and avoid allocating empty behaviour maps.
0.6.0
- Stop natural otter spawning and breeding when 12 living, loaded otters are within a 64-block radius. Babies and named or persistent otters count toward the same limit; existing animals are preserved.
0.5.0
- Unify all integrated code and assets under All Rights Reserved, reflecting the arrangements confirmed by the maintainer with the original authors.
0.4.0
- Preserve the original animal resource bytes across Windows checkouts and artifact builds.
- Update the verified Gradle wrapper and build workflow to Gradle 9.8.1.
0.3.0
- Use an explicit after-invocation injection for silk leash cleanup on death, removing the Mixin shift-limit warning while preserving the injection position.
0.2.0
- Remove the internal white slime ball item and render colored slime particles directly from its texture.
- Display all integrated content as TDAnimals in mod-name tooltips and recipe viewers while preserving existing mod and registry IDs.
0.1.0
- Integrate Colored Slimes, Animal Garden - Red Panda, and Critters and Companions into one TDAnimals JAR while retaining their mod IDs and 100 registry IDs.
- Remove the Critters red panda entity, spawn egg, sounds and assets; both original Animal Garden variants replace it. Existing Critters pandas and spawn eggs are not migrated.
- Use Animal Garden's natural red panda spawns and remove the legacy panda spawn option from the Critters configuration.
- Keep Architectury, GeckoLib, and YetAnotherConfigLib as external dependencies, with optional Curios support.
- Add the initial mod foundation for Minecraft 1.21.1 and NeoForge 21.1.250 or newer.
- Exclude local Vanilla reference assets used in Blockbench from builds and source JARs.